<?xml version="1.0" encoding="UTF-8" ?><rss version="2.0"><channel><title>Shattered Gates Devlog - itch.io</title><link>https://indarkbatta.itch.io/shattered-gates</link><description>Classic C64 roguelike</description><item><guid>https://indarkbatta.itch.io/shattered-gates/devlog/1508852/devlog-toward-a-better-3-level-demo</guid><title>Devlog — Toward a Better 3-Level Demo</title><link>https://indarkbatta.itch.io/shattered-gates/devlog/1508852/devlog-toward-a-better-3-level-demo</link><pubDate>Sun, 03 May 2026 08:06:40 GMT</pubDate><category>devlog</category><description><![CDATA[<p>The current focus of Shattered Gates has been to turn the C64 demo into a more complete, readable, and replayable three-level roguelike slice. The core loop was already in place — explore the dungeo...</p>]]></description></item><item><guid>https://indarkbatta.itch.io/shattered-gates/devlog/1507791/dev-update-may</guid><title>Dev Update - May</title><link>https://indarkbatta.itch.io/shattered-gates/devlog/1507791/dev-update-may</link><pubDate>Sat, 02 May 2026 09:21:36 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Dungeon generation improvements The dungeon generator received a first major gameplay pass. Previously, the player start and clue placement were too predictable: the player generally began in the uppe...</p>]]></description></item></channel></rss>